Back to 2019 AgendaAnyone can Animate, even if they Can’t Draw
🕓 10:05 am - 📍 M6Can you sing? Even if you sound like a gargling crow, I bet you can still tap out some kind of rhythm.
That's the difference between animation, especially in UX, and drawing. UI Animation is all about the timing, plus understanding a few basic principles.
In the last year, the toolscape of UI development has bloomed with new animation tools that vastly simplify development.
Until recently, delivering animation in a user interface was the most painful kind of designer-developer handoff. An expert user of a major design tool crafted an animation. Then one of two things happened. Either that animation was plonked on a screen as an isolated movie or gif, or a developer was tasked with manually converting it into low-level drawing calls.
This talk includes a brief overview of animation but focuses on practical ways to simply animate elements of your UI to add more fun and user hinting.
Tools covered are mainly code-generation tools which go straight from visual animation design to usable code. This closes the gap between designer intention and delivery. Even better, they make animation in UX feasible for developers lacking the luxury of design experts.